#pragma once

enum SoundID
{
	NO_SOUND,
	SELECT_SOUND,
	SHOOT_SOUND,
	COLLIDE_SOUND,
	DESTROY_SOUND,
	WIN_SOUND,
	DEAD_SOUND,
};

#define SELECT_PATH "Assets/Sounds/Select.wav"
#define SHOOT_PATH "Assets/Sounds/Shoot.wav"
#define COLLIDE_PATH "Assets/Sounds/Collide.wav"
#define DESTROY_PATH "Assets/Sounds/Destroy.wav"
#define WIN_PATH "Assets/Sounds/Win.wav"
#define DEAD_PATH "Assets/Sounds/Dead.wav"

enum MusicID
{
	NO_MUSIC,
	MENU_MUSIC,
	GAME_MUSIC,
};

#define MENU_PATH "Assets/Media/menu music.mp3"
#define GAME_PATH "Assets/Media/game music.mp3"